00:00 - Intro
03:42 - From editing to design
04:42 - What makes a good rule book?
07:53 - Why big floppy rulebooks?
10:15 - Root 4 a New Hope
11:42 - Big box for all your stuff?
14:57 - What's the pitch room like for Root content?
22:21 - What was the starting point?
25:50 - Clockwork & hirelings support
28:26 - Coolest part of the expansion?
31:06 - Reach and player count for new factions
32:31 - Long public development process
35:05 - Involvement in art direction
38:49 - What still needs development?
44:46 - What's the 3rd element of the expansion?
47:40 - What other games are cookin' at Leder?
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