00:00 - Intro
01:42 - Different approach than with Distilled?
04:21 - Did you always plan on publishing in addition to design work?
07:17 - How do publication concerns impact game design?
09:45 - What sets Luthier apart from other games?
13:19 - Was there hesitation over the complexity level?
17:11 - How much do you design for the catalog?
20:27 - Did the long public exposure impact development?
24:26 - How was working with Vincent Dutrait?
29:27 - How much did you dictate art style and aesthetic?
33:01 - Should luck and randomness be proportional to a game?
35:28 - Is randomness necessary for modern games?
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